Here are links to my sound toy projects.
A spectral sound toy.
A computer game engine is used to create an animated interface which drives a realtime additive synthesis system built using Max/MSP/Jitter.
A collaborative sound toy in which players operate virtual magnets to create sound particle object collisions, resulting in clusters of sonic events. For 1-4 players.
Another spectral sound toy for player exploration and traversal through sound spectra. Symbolic control of interpolating phase vocoders using an animated interface.
A virtual imaginary installation. An open form piece, or environment for the exploration of a series of audiovisual miniatures. Explore different perspectives, and initiate transformations in both visual and sound domains.
A sound toy and spatial composition tool for large multichannel systems. A playful system for creating trajectories which control spectral, textural and spatial parameters.